
-------- TML Message #1593 --------

Archive-Message-Number: 1593
Subject: PBEM -- New rules for this season
Date: Tue, 25 Sep 90 7:53:09 PDT
From: Richard Johnson <richard@agora.UUCP>

As last year, we will run an open game.  Everyone (well, everyone
you know about) will have e-mail available.  I will post everyone's
addresses tonight (I hope - maybe tomorrow).  

Be sure to copy personal messages to me.

Include a string in your subject line like PBEM PBM EPBM e-pbm or
something so I get the idea.

mark your subjects as (Public), (Personal),  (Turn) or (Confidential)
You can guess why.  I let a fe things slip before that I shouldn't
have.

If you need a reply or action from me, indicate this too.  Otherwise,
I will NOT respond, even to acknowledge receipt.

Many of last season's players have not yet checked in.  When you do 
finally come out of your party-induced stupor, we'll let you out of 
your stateroom and put you back on watch.  Otherwise you'll have to
watch from the sidelines.  Just check-in when you get a minute
(if you can hear me) and let me know if you can play this year.

I seem to be able to actually process a turn about once every two 
weeks.  If we continue to just play as the mood hits us, we should
be able to try to maintain this schedule.

All public-action turns (like "I'm going to attempt to repair the
anit-matter conversion unit.") Must go through your Team Leader.
I'll let your fearless CO decide watch, quarter, and stations for
the crew, so this will fall out in the wash.  There shouldn't be
too many changes from last spring; most of the officers are back.

Private-action turns (like "I'm telling Joe about the private flogging
I watched on Holo last night.") you should discuss with Joe.  Copy
me.  You'll hear about it if you get caught.  :-)

Try to only do one turn a week (at least only one Official turn).  
Otherwise, I lose track of synchronization between teams/groups.

========
Other than that some advice/suggestions:

Let's all try to stay in character.  I'm one of the worst violators
of this most fundamental of RPG rules.  I'll try to do better.

We're here to have fun.  We seemed to do well last season by letting
our characters run away with us.  I will try a little harder to 
remind folks that we've somewhat limited time, and to provide _outside_
stimulation. :-)

Some PC's are run by me.  Some NPC's are run by players.  I'm not
telling which are which.  You might not know because some of them
have my e-mail address, or none; some of them have player e-mail
addresses.  I thought this might liven up things a little.

Remember, we seem to be having almost a false start - a lot of 
people will likely return sometime during play, so this can provide
an interesting diversion, too.

Feel free to offer suggestions/critique at any time.  If there's anything
at all that you want more or less of, let me know.


Richard
	richard@agora.hf.intel.com

-------- TML Message #1594 --------

Archive-Message-Number: 1594
Subject: PBEM -- Canonical list of players/addresses to date
Date: Tue, 25 Sep 90 17:06:57 PDT
From: Richard Johnson <richard@agora.UUCP>


Here's the list of addresses and players.  Sorry it's so long.
Richard


============ Definitely IN =============
These people have a character, have checked in, and confirmed
two-way mail capability.

- ----- You haven't met these four yet... ----------
Alan Huscroft     ASSHUSCR@cms.am.cc.reading.ac.uk 
Brad Post         bpost@tully.berkeley.edu
John Kim          jokim@jarthur.Claremont.edu 
Robert Dean       rsdean@crdec8.apgea.army.mil (Robert S. Dean)


- -----  Old Crew confirmed ----------
Bertil Jonnell    d9bertil@dtek.chalmers.se

Brian Gillespe    bgillesp%beast.prime.com@cunyvm.cuny.edu
                  bgillesp@beast.prime.com
                  (first address works for me, the other might for you)

Craig Waylan      waylancm@sage.cc.purdue.edu  
                  (old address   tey@sage.cc.purdue.edu)

Colin Roald       hobbit@ac.dal.ca

Dan Corrin        dan@engrg.uwo.ca

Gary Schreiber    GDS3939@ritvax.isc.rit.edu
                  (old address    jedi@drycas.bitnet)
                  If you have a VMS system and need help setting
                  up your mailer, contact Gary.  

Iain Fogg         iain@batserver.cs.uq.oz

James Beal        james_@cs.qmw.ac.uk  
                  james_@qmw-cs.uucp
                  james_@uk.ac.qmw.cs
                  james_%cs.qmw.ac.uk@nsfnet-relay.ac.uk
                  (The first one seems to work for me.  If you have
                   trouble, try the last one next.)

Jan Peterson      jlp@hamblin.math.byu.edu (New Address)
                  (I seem to not have the old one laying around.)

Kelly St. Clair   kstclair@jacobs.cs.orst.edu

Mac Liaw          macgyver@cis.ohio-state.edu

Mark Cook         markc@hpcvss.cv.hp.com

Mike Metlay       metlay@vms.cis.pitt.edu 
                  (old address   mpmst1@unix.cis.pitt.edu)

Nicholas Sylvain  npsylv@wmvm1.cc.wm.edu  (new address)

Paul Dale         grue@batserver.cs.uq.oz.au

Peter Berghold    plb@violin.att.com

Ron Abramson      rona@hpdml92.hp.com 
                  (I took the liberty of keeping Ron in -- figuring
                   he'll be late though - stuff to do for his convention
                   in October.)


============= Troublesome Mailers and unverified wannabes ======
These people have expressed an interest, some have characters
confirmed, but mail is not working right yet.  Of special
trouble to me seems to be Scotland/Ireland.  If anyone knows
that he/she has a good feed to there, and would be willing to echo
mail, I'd be grateful.


Alan Clegg        abc@matrix.com 

Arthur Green      ajgreen%irlearn@pucc.princeton.edu
                  ajgreen@irlearn.bitnet
                  ajgreen@irlearn.ucd.ie

Derek MacColl     derek@tardis.computer-science.edinburgh.ac.uk 
                  derek%uk.ed.cs.tardis@nsfnet-relay.ac.uk
                  derek@tardis.cs.ed.ac.uk
                  (Derek has been trying faithfully to get into
                   the game since we started last year - see note
                   above.)

John Banagan      ez002182@castor.ucdavis.edu
                  ccm007@deneb.ucdavis.edu
                  ez002182@deneb.ucdavis.edu
                  jvbanagan@ucdavis.edu
                  (I don't think he's heard me yet)

Joshua Krage      milamber@wpi.wpi.edu
                  (not sure shy this is bouncing back)

Malcolm Campbell  malcolm%uk.ac.ed.cstr@nsfnet-relay.ac.uk
                  (see note above)
 
? el-Yaniv        yaniv@shum.huji.ac.il
                  cunyvm.cuny.edu!shum.huji.ac.il!yaniv

? Sergienko       594sergienko%usuhsb.bitnet@cunyvm.cuny.edu
                  (just got word tonight of interest - totally
                   untested.)


============= Not checked in from last season =============
These people might wish to, or have to, discontinue playing.
Otherwise, we'll just stuff 'em in their staterooms with hangovers
until they wake up or die.


Andrew Salamon = salamon@sun.acs.udel.edu

Bob Mahoney	= bobmah@psc.bitnet
Bruce Ritchie = brucer@psc.bitnet

Chris Bartlett = cdba_ltd@uhura.cc.rochester.edu
Chris Olson	= chris@ssbell.uu.net
Cynthia Lee = ln63w7@sdcc4.ucsd.edu

Dan Pierson =  pierson@xenna.encore.com

Ed Baranski	= baranski@meredin.enet.dec.com
Eric Halil = erich@uqspe.cs.uq.oz.au

Greg Givler = givler@cbmvax.commodore.com
Gerald S. Williams = gsw@moss.att.com

Hans Rancke = rancke@diku.dk
Helena Borjehag = helena@cd.chalmers.se

Kevin McFadden = fkam_ltd@uhura.cc.rochester.edu

Robert Harris = rh1+@andrew.cmu.edu
Rob Miracle = uunet!ulkyvx.bitnet!rwmira01
Ron Abramson = rona@hpdml92.hp.com
Rory Reynoldson = uunet!frith!upba!rory

Steven Fellows = sfellows@csm9a.colorado.edu
Simon Anderson = csd096%uk.ac.coventry.cck@nsfnet-relay.ac.uk
Steve Owens = jscratch@eklektik.pgh.pa.us


===============  Definitely OUT =============================
These people have, for one or another reason, officially left
the game.  Thanks again for playing.  

Bob Moynihan = moynihan_r@apollo.hp.com
Jim Cunningham = jcunning@gsliss.lis.uiuc.edu
# or: jcunning%gsliss%gslisa@uxc.cso.uiuc.edu


========  END OF LIST  ==========

-------- TML Message #1595 --------

Archive-Message-Number: 1595
Date: Wed, 26 Sep 90 14:34:19 -0400 (EDT)
From: William Dow Rieder <wr0k+@andrew.cmu.edu>
Subject: Robot Missiles

Hello all -
	I was trying to design a better missile with the vehicle design
rules (plus the robot rules from old book 8), and I came up with the
following:

	  Bighorn class Robot Drone/Missile, TL 13

Item				Pow(kw)	Vol(ltrs)	Wt(kg)	Cost(Cr)
- ----------------------------------------------------------------------
Hull 0.007 tons,config 1AF, arm 1G	-	(100)	0.35	180
Battery, Tl13 6 kw-hr storage	(6 kwhr)	2	2	6000
Low power H-grav, thrust 400 kg	8.0	20	12	10000
Robot brain (see below)		1.0	6.5	1.6	6750
Radio - 50 km			0.1	0.2	0.1	250
Neutrino Direction Sensor		5.0	8.0	4.0	1000
				---------------------------------
				14.1	36.7	20.05	24,180
				Cost with discount:	19,344
20 Gs within 10 Diam., 10 Gs outside
Duration ~25 minutes at full thrust.  Terminal velocity ~150 km/sec

Brain: 5 CPU, 11 Storage	IQ 1, Edu 1
Programs: Low Data, Limited Basic Command, Grav Vehicle-1

Notes: This drone can be used as a cheap alternative to conventional
HE missiles in starship combat.  It uses its Neutrino sensor to home
in on its assigned target. Rather than firing it out of a missile
rack, an easy way to launch it is to toss it out of the cargo bay
and order it to attack.  The lack of the warhead is not important
for long range space targets, since the KE of something moving at
over 100 km/sec far exceeds the output of conventional explosives.
It will obviously not work on any target that doesn't have a
working fusion plant, and is less effective against targets at
visual range or less.
	The Bighorn also has considerable space left in the hull,
and can be fitted with sensors and solar cells to give it longer
range and scouting capability.  It also is relatively easy to
install a more capable brain for more sophisticated tasks.

					W. Dow Rieder

 	When the only tool you have is a hammer, all your problems
start to look like nails...

-------- TML Message #1596 --------

Archive-Message-Number: 1596
Subject: PBEM Season 2 Officially Open!
Date: Wed, 26 Sep 90 19:34:52 PDT
From: Richard Johnson <richard@agora.UUCP>

It's TRUE!

You can start playing now.  Try to wake up and take off from where you
went to sleep.  :-)

Here's a quick synopsis of Season One:

Several people have volunteered to undertake an exploration of a
newly-discovered, intact, ringworld.  This is a largely scientific
mission, underwritten by a Megacorporation.  The underwriters,
Turnskaad Enterprises (out of the Marches) have been very secretive
about the location of the new world, called R-alpha.

Most of the time so far has spent with pilots in simulations, engineers
trying to make some brand-new engines work right the first time, and
Security folks trying to get everyone else to hand over their weapons.

Scientists have pieced together an incomplete model of R-alpha, but
they do have good adeas about spin rate, gravitics, energy production, 
locations of possible lifeforms, and have identified a few good places
to land.

The exploration team has just nestled down for what might be an 
extended cruise at someone else's expense, and have had a rip-roaring
party.  (Mainly because the GM's machines went down and he had a
full-intellect immersion in work last June.)

Now people are starting to wake up to the lyrical sound of digitized
trumpet music on the intercom and the Navigator's sonorous tones:

"Yo!  Anyone awake back there?"


-------- TML Message #1597 --------

Archive-Message-Number: 1597
Date: Thu, 27 Sep 90 11:19 EDT
From: METLAY@vms.cis.pitt.edu
Subject: On the road again!


Hey, is there anyone on the TML who lives in or near Notre Dame, Indiana?
I'm going to be there for about ten days in early October, and it might
be nice to meet a fellow TMLer or three in my copious (har) free time.

metlay

-------- TML Message #1598 --------

Archive-Message-Number: 1598
Date: Thu, 27 Sep 90 11:45:30 PDT
From: Andrew Salamon <salamon%sdbio2@ucsd.edu>
Subject: PBEM, I am at a new address!

Hello to all PBEMers.  I AM here but I have a new address, it is:
            salamon@sdbio2.ucsd.edu

Andrew/Etienne de Mer

(I switched coasts :) :) :)

-------- TML Message #1599 --------

Archive-Message-Number: 1599
From: Edwin Wiles <elw@netx.COM>
Subject: Re: Robot Drones
Date: Thu, 27 Sep 90 11:24:25 EDT

According to William Dow Rieder <wr0k+@andrew.cmu.edu>
> 	I was trying to design a better missile with the vehicle design
> rules (plus the robot rules from old book 8), and I came up with the
> following:
> 	  Bighorn class Robot Drone/Missile, TL 13

The idea William provoked in me was kinda sneaky/nasty.

A rather effective terrorist weapon could be constructed quite
easily using the Bighorn.

Just design them to remain quiescent for a specified period of
time (to allow them to get out of your vicinity), and to 'wake up'
at random intervals after that time period and attack whatever
ship is closest.  If no ship is 'in range', then it goes quiescent
for another random interval.

It's about the size of a meteor/asteroid, it has no fusion plant,
and would be virtually undetectable until it activated, at which
point it would probably be too late.

It's duration should be effectively infinite, because the launch
platform (any reasonably sized ship) brings it up to "cruising speed"
and sets it's course, not it's internal motors.  Internal power isn't
used until it starts 'waking up', and even then, it doesn't use a lot
of power until it starts attacking.

Build zilions of them, and you've got a sort of 'doomsday/berserker'
weapon.
			    How's that for terror?
- -- 
Preferred: elw@netx.com			Edwin Wiles, NetExpress Inc., Vienna, VA
Alternate: ...!grebyn!netex!elw

"Nitwit ideas are for emergencies.  You use them when you've got nothing else
 to try.  If they work, they go in the Book.  Otherwise you follow the Book,
 which is largely a collection of nitwit ideas that worked."

-------- TML Message #1600 --------

Archive-Message-Number: 1600
Date:     Thu, 27 Sep 90 19:20:38 EDT
From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
Subject:  Erratum and COACC Suggestion

New Erratum Noted:

     In the starship design system, the crew is divided into segments per
each 1350kl, according to the rules.  The example makes it clear that this is
intended to be per 13500kl (i.e. 1000tons not 100).

Suggested Rules Modification:

     The calculation of aircraft agility given in COACC was taken directly from
Striker.  However, a maximum agility of 6 is permitted in COACC, where there was
no limit in Striker.  Almost any aircraft with a maximum speed of 600kph or more
(which is most) will max out at agility 6.  

Rather than read the formula (((MS/100)+G)*(100/(100-ME))+MP) Watch those
parentheses carefully...

I would suggest:

(((MS/1000)+G)*(100/(100-ME))+MP) which gives you some incentive to use the more
expensive control types and/or to devote a significant fraction of your aircraft
weight to 'Maneuver Enhancement'.  Supersonic fighters with speeds of 2000 or
more and G ratings of 2+ will tend to have high agilities, just from that, but
a lowly TL5 biplane can devote 80% of its weight to ME (two wings, low wingload-
ing, whatever) and still get a respectable number.  He can't run, but he can 
sure turn.

Rob Dean

(Of course, it's all academic as I don't have any airplanes in my game right
now.)



-------- TML Message #1601 --------

Archive-Message-Number: 1601
Date:     Fri, 28 Sep 90 14:56:58 EDT
From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
Subject:  Vehicle Designs, Part 13

More stuff.

Have fun,

Rob

- ------------------------------------------------------------------

Model 27 Amphibious Light Tank TL8

     The Model 27 is produced by Pegasus Industries of Overnale for export
to a variety of local markets.  The Model 27 is an amphibious vehicle not
intended for heavy combat, and is only armored to withstand hits from 4cm
and smaller guns.  The vehicle is provided with a sealed environment system
to permit operations in NBC conditions.  The heavy machine gun is mounted
on a pintle alongside the commanders hatch, and the two light machine guns
are mounted coaxially with the 10cm gun/mortar and in the bow.  The coax
machine gun can be fired by the gunner (but not at the same time that the
main gun is being fired), and the bow machine gun can be fired by the driver
when the vehicle is stationary.

  CraftID: Model 27 Amphibious Light Tank, TL8, Cr61,272
     Hull: 3/6, Disp=2, Config=4USL+turret, Armor=16C, Unloaded=15.5t,
           Loaded=17.9t
    Power: 1/2, Gas Turbine=1.8MW, Dur=12hrs
     Loco: 1/2, Tracks, P/W=100, Road=189kph, Offroad=113kph, Water=11kph
     Comm: Radio=Rgnl(500km)
  Sensors: 2*Headlights, Light Amplification, Passive IR
      Off: Hardpoints=1, Weapon stabilized, 80kph

                      Pen/         Max    Auto   Dngr
           Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
10cm Mortar HE   60    17    14  Dist(6)   -      30     M    27
           HEAP   -    39    10  Dist(6)   -      -      M    27
           KEAPR  -    26    12  Dist(6)   -      -      M    27
     HMG    -    800   6/3    3 VLong(1.5) 3      -      H    80
   2*LMG    -   1600   3/3    3 VLong(1.5) 3      -      H    80
      Def: -
  Control: Elec*10
    Accom: Crew=3 (Driver,Gunner,Commander), Seats=Roomy*3,
           Env=Basic env, basic ls
    Other: Fuel=1.44kl, Cargo=0, ObjSize=Small, EmLevel=Moderate

Model 31 Scout Car TL8

     The Model 31 is produced by Pegasus Industries of Overnale for export
to a variety of local markets.  The Model 27 is a reconaissance vehicle not
intended for heavy combat, and is only armored to withstand hits from 4cm
and smaller guns.  The vehicle is provided with a sealed environment system
to permit operations in NBC conditions.  The heavy machine gun is mounted
on a pintle alongside the commanders hatch.

  CraftID: Model 31 Scout Car, TL8, Cr99,040
     Hull: 3/6, Disp=2, Config=4USL+turret, Armor=16C, Unloaded=12.4t,
           Loaded=19.9t
    Power: 1/2, Gas Turbine=2.4MW, Dur=12hrs
     Loco: 1/2, Wheels=8, P/W=120, Road=219kph, Offroad=66kph, Water=6kph
     Comm: Radio=Rgnl(500km)
  Sensors: 2*Headlights, Light Amplification, Passive IR,
           AllWeatherRadar=VDist(50), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1, Weapon stabilized, 80kph

                           Pen/         Max    Auto   Dngr
                Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
 4cm Autocannon  HE  2500    6     8  Dist(5)   -      10     H    1280
            Flechette  -     6     2  Dist(5)   -     150     H    1280
                KEAPR  -    15     7  Dist(5)   -      -      H    1280
     HMG         -   1600   6/3    3 VLong(1.5) 3      -      H    80

      Def: -
  Control: Elec*16
    Accom: Crew=4 (Driver,Gunner,Commander,RadarOp), Seats=Adequate*4,
           Env=Basic env, basic ls
    Other: Fuel=1.92kl, Cargo=0.5kl, ObjSize=Small, EmLevel=Moderate

Model 28 Amphibious APC TL8

     The Model 28 is produced by Pegasus Industries of Overnale for export
to a variety of local markets.  The Model 27 is an amphibious vehicle not
intended for heavy combat, and is only armored to withstand hits from 4cm
and smaller guns.  The vehicle is provided with a sealed environment system
to permit operations in NBC conditions.  One heavy machine gun is mounted
on a pintle alongside the commanders hatch, and the second machine gun
is mounted coaxially with the 10cm gun/mortar.  The coax machine gun can
be fired by the gunner (but not at the same time that the main gun is
being fired).  The Model 28 is an extended version of the popular Model 
27 light tank.


  CraftID: Model 28 Amphibious APC, TL8, Cr74,293
     Hull: 3/6, Disp=3, Config=4USL+turret, Armor=16C, Unloaded=18.1t,
           Loaded=23.5t
    Power: 1/2, Gas Turbine=2.4MW, Dur=12hrs
     Loco: 1/2, Tracks, P/W=102, Road=176kph, Offroad=105kph, Water=10kph
     Comm: Radio=Rgnl(500km)
  Sensors: 2*Headlights, Light Amplification, Passive IR
      Off: Hardpoints=1, Weapon stabilized, 80kph

                      Pen/         Max    Auto   Dngr
           Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
10cm Mortar HE   60    17    14  Dist(6)   -      30     M    27
           HEAP   -    39    10  Dist(6)   -      -      M    27
           KEAPR  -    26    12  Dist(6)   -      -      M    27
   2*HMG    -   1600   6/3    3 VLong(1.5) 3      -      H    80

      Def: -
  Control: Elec*12
    Accom: Crew=3 (Driver,Gunner,Commander), Passengers=9,
           Seats=Adequate*3, Cramped*9, Env=Basic env, basic ls
    Other: Fuel=1.92kl, Cargo=2.4kl, ObjSize=Small, EmLevel=Moderate

Kestrel Class Interface Fighter TL13

     The Kestrel is produced under license in the Spinward Marches by LSP
in their Lunion shipyards.  The Kestrel is a compromise design--some 
capability for space combat was considered to be essential, but the 
main use was anticipated to be atmospheric combat. Accordingly, the 
computer installation was limited to a Model 3, which still accounts for
50% of the vehicle cost.

  CraftID: Kestrel Class Fighter, TL13, MCr88
     Hull: 9/23, Disp=10, Conf=1AF, Armor=40F, Loaded=153.6t, 
           Unloaded=150.2t
    Power: 1/2, Fusion=135MW, Dur=15/45
     Loco: 1/2, StdGrav=700t, Max=3150, Cruise=2363, NOE=170, Agility=2
     Comm: Radio=System, Laser=FarOrbit, Maser=Planetary
  Sensors: EMS Active(FarOrbit), EMS Passive(Interstellar), Neutrino
           Sensor (100kw), Low Pen Densitometer (50m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=1

            Missiles=x03  
           Batteries   1  
           Bearing     1  


                      Pen/         Max      Auto   Dngr
                      Attn   Dmg   Range    Tgts   Spc    Sig   ROF
 50MW Beam Laser      57/4   120   Reg(125)  2      -      L    40

      Def: DefDM+7, Point Defense Targetting for laser
  Control: Comp3*3, HoloLink*40
    Accom: Crew=3 (Commander, Gunner, Pilot), Seats=Roomy*3, Bunks=2,
           Env=basic env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=27kl, ObjSize=Avg, EmLevel=Moderate

Duke Boris class Mercenary Cruiser TL13

     The Duke Boris class is produced by ConTech of Glisten, at a lower
tech level than possible there, for ease of owner maintenance in operations.
Essentially desinged as a competitor to the fairly common Broadsword class,
the Duke Boris is equipped with a Raptor lander and four Kestrel fighters,
whose cost is included below.  Provision for twenty troops is made, which
restricts the types of operations that can be undertaken by a Duke Boris
equipped mercenary outfit.

  CraftID: Duke Boris, TL13, MCr667.1
     Hull: 720/1800, Disp=800, Config=1SL, Armor=52F, Loaded=14973t,
           Unloaded=12402t
    Power: 54/108, Fusion=7200MW, Duration=30/90 
     Loco: 58/116, Maneuver=3, 29/58, Jump=3, NOE=40kph, Cruise=750kph, 
           Max=1000kph, Agility=2
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMS Active(FarOrbit), EMS Passive(Interstellar), Neutrino
           Sensor (100kw), High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=8

               Missile=x03     BeamLaser=x04
           Batteries     4                 2
           Bearing       4                 2

      Def: DefDM+10

               SandCaster=x04
           Batteries        2
           Bearing          2

  Control: Computer Mod7*3, 4*HeadsUpHoloDisplay, 72*HoloLink
    Accom: Crew=53 (2 bridge, 2 medic, 2 engineer, 20 flight, 20 troops,
           4command, 3 gunners), Staterooms=27, Env=basic env, basic ls,
           extended ls, grav plates, inertial comp
    Other: Fuel=5040kl (1 jump-3+30 days), Cargo=555kl, Missile Magazine=60kl
           (50b-r), Fuel Scoops, ObjSize=Large, EmLevel=Moderate, SubCraft=
           1*20t Raptor lander, 4*10t Kestrel fighters

Dromedary Armored Recovery Vehicle TL10

     The Dromedary is desinged to complement the Tiger series of infantry
combat vehicles, but can be used as a recovery vehicle in support of any
grav vehicle equipped with lifting hook mounts, and having a gross weight
of less than 200 tons.  Since disabled grav vehicles cannot be towed, the
practical solution to battlefield recovery of damaged vehicles is something
like the Dromedary, equipped to carry off disabled vehicles as a sling load.
The Dromedary is equipped with four heavy robotic arms to enable the sling
to be rigged without leaving the vehicle when conditions make this necessary,
and it should be noted that the one HUD provided as part of the control 
system is used by the vehicle recovery specialist.


  CraftID: Dromedary ARV, TL10, Cr3,196,000
     Hull: 8/18, Disp=8, Config=4SL, Armor=25E, Unloaded=74.0t, Loaded=123.3t,
           With Full Sling Load=323.3t
    Power: 1/2, Fusion=40MW, Dur=20/60
     Loco: 1/2, StdGrav=390t, SlingLoadMax=240, SlingLoadCruise=180, 
           Max=1000, Cruise=750, NOE=140
     Comm: Radio=Cont(5000km)
  Sensors: 2*Headlights, ActEMS=VDist(50), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1

                      Pen/         Max    Auto   Dngr
                 Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
7mm Gatling-8   10000  3/3    3    Dist    7      -      H   1280

      Def: -
  Control: Comp0*2, HeadsUpDisp*1, DynLink*12
    Accom: Crew=2 (Driver, Recovery Specialist), Passengers=4,
           Seats=Roomy*6, Env=Basic env, basic ls
    Other: Fuel=14.4kl, Cargo=48kl, SlingLoad=200t, HeavyRobotArms*4,
           ObjSize=Avg, EmLevel=Moderate

-------- TML Message #1602 --------

Archive-Message-Number: 1602
Date:     Fri, 28 Sep 90 16:36:59 EDT
From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
Subject:  Vehicle Designs, Part 14

More...


Model 28B Air Defense Vehicle TL8

     The Model 28B is produced by Pegasus Industries of Overnale for export 
to a variety of local markets.  Based on the hull of the Model 28 APC, the 
main change is the addition of a larger engine, needed to cope with the 
increased vehicle weight resulting from provision for carrying fairly large 
quantities of ammunition for the autocannon.  A radar system for target 
acquisition missile direction has also been added.  The main drawback of 
the design is that the amphibious capability is greatly reduced.  The 
manufacturer does not recommend attempting amphibious operation without 
offloading most of the 4cm ammunition and all four of the SAMs.  It should 
be noted that the missiles each cost Cr142,000, making a full ammunition 
load worth several times the value of the vehicle.

  CraftID: Model 28B Air Defense Vehicle, TL8, Cr239,693
     Hull: 3/6, Disp=3, Config=4USL+turret, Armor=16C, Unloaded=23.2t,
           Loaded=37.5t
    Power: 1/2, Gas Turbine=3.6MW, Dur=12hrs
     Loco: 1/2, Tracks, P/W=96, Road=170kph, Offroad=68kph, Water=7kph
     Comm: Radio=Rgnl(500km)
  Sensors: 2*Headlights, Light Amplification, Passive IR, AllWeatherRadar=
           VDist(50), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1

                           Pen/         Max    Auto   Dngr
                Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
 4cm Autocannon  HE  4450    6     8  Dist(5)   -      10     H    1280
            Flechette  -     6     2  Dist(5)   -     150     H    1280
                KEAPR  -    15     7  Dist(5)   -      -      H    1280
 Medium SAM      -     4    28    30 VDIst(35)  -      -      H     4

      Def: -
  Control: Elec*38
    Accom: Crew=3 (Driver,Gunner,Commander, RadarOp), Seats=Roomy*4,
           Env=Basic env, basic ls
    Other: Fuel=2.88kl, Cargo=0, ObjSize=Small, EmLevel=Moderate

Manzikert class Destroyer TL15

     Designed by the Imperial GListen Navy as the Type 1108, the Manzikert 
is not intended for independent operations.  The strategist/designers 
intended it to be used as part of a balanced escort/light force grouping
consisting of the general purpose Type 1107s, the high agility Yataghan 
missile boats, and the Manzikert class meson gun carriers.  The Manzikert
is one of the smallest jump capable craft anywhere in the Imperial 
inventory to carry a spinal meson gun, and almost everything else in the 
design process was sacrificed to achieve that objective.
     The large fusion plant is usually operated at approximately one-third 
its full capacity, which provides maneuver and life support power.  
Endurance given below is at this reduced rate, and full power time can be 
traded on a one hour for three hour basis (Operating the plant at high 
capacity for anything less than an hour causes difficulties in changeover.)


  CraftID: Manzikert class Destroyer, TL15, MCr7106
     Hull: 10800/27000, Disp=12000t, Config=1SL, Armor=40G,
           Loaded=230373t, Unloaded=223904t
    Power: 880/1760, Fusion=237600MW, Duration=63/189 
     Loco: 864/1728, Maneuver=3, 432/864, Jump=3, Cruise=750kph, 
           Max=1000kph, Agility=0
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMM, EMS Active(FarOrbit), EMS Jammer (FarOrbit),
           EMS Passive(Interstellar), Neutrino Sensor (10kw),
           High Pen Densitometer (1km), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Rout, PassObjPin=Rout,
           PassEnScan=Simp, PassEnPin=Rout
      Off: Hardpoints=120

               MesonGun=J0x     Missile=x07
           Batteries    1                 3
           Bearing      1                 3

      Def: DefDM+8

               SandCaster=x09
           Batteries        8
           Bearing          8

  Control: Computer Mod9fib*3, 2*LargeHoloDisplay, 25*HeadsUpHoloDisplay,
           446*HoloLink
    Accom: Crew=91 (12 bridge, 15 engineer, 11 command, 51 gunners,
            2 maintenance), Staterooms=46, Env=basic env, basic ls,
           extended ls, grav plates, inertial comp
    Other: Fuel=92409kl (1 jump-3+63 days), Cargo=0, Missile Magazine=45kl
           (5b-r), Fuel Scoops, Fuel Purifier (12hr), ObjSize=Large,
           EmLevel=Moderate

-------- TML Message #1603 --------

Archive-Message-Number: 1603
Date:     Mon, 1 Oct 90 14:03:46 EDT
From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
Subject:  Correction to Vehicle Designs parts 14-15

There is one small correction that needs to be made to the vehicle designs
posted as sections 14 and 15.  The Model 28 APC and the corresponding Model
28B air defense vehicles should have structural damage points of 3/8 rather
than 3/6.

Sorry,

Rob Dean


-------- TML Message #1604 --------

Archive-Message-Number: 1604
Date:     Mon, 1 Oct 90 13:06:58 EDT
From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
Subject:  Vehicle Designs, Part 15

The first three ships included here are the draft versions of the first
installment of the "Shattered Ships of the Fighting Imperium" rewrite
project.  Please send any comments directly to me.

- -----------------------------------------------------------------------
.

Draft Imperial 10000ton Fleet Escort TL15

     This draft design was produced on 29 September 1990.  In order to 
fit the desired main armament of a meson gun bay, it is necessary to have a 
power plant roughly twice as large as the maneuver/life support 
requirement.  Endurance given below is for no combat use of power.  Combat 
power consumes 2 days of non-combat power per day.

  CraftID: Imperial Fleet Escort, 10000 tons, TL15, MCr6531.5
     Hull: 9000/22500, Disp=10000t, Config=1SL, Armor=52G,
           Loaded=143880t, Unloaded=137470t
    Power: 667/1334, Fusion=180000MW, Duration=44/132 
     Loco: 990/1980, Maneuver=4, 450/900, Jump=4, Cruise=750kph, 
           Max=1000kph, Agility=3
     Comm: Radio=System*3, Laser=System*3, Maser=System*3
  Sensors: EMS Active(FarOrbit)*3, EMS Jammer (FarOrbit)*3,
           EMS Passive(Interstellar)*3, Neutrino Sensor (10kw)*3,
           High Pen Densitometer (1km)*3, ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Rout, PassObjPin=Rout,
           PassEnScan=Simp, PassEnPin=Rout
      Off: Hardpoints=100

               MesonGun=09x     Missile=x90     BeamLaser=xx9
           Batteries     1               4                  1
           Bearing       1               4                  1

      Def: DefDM+11, Meson Screen-9*2, Nuclear Damper-7*2

               SandCaster=x09
           Batteries        4
           Bearing          4

  Control: Computer Mod9fib*3, 2*LargeHoloDisplay, 20*HeadsUpHoloDisplay,
           620*HoloLink
    Accom: Crew=90 (11 bridge, 14 engineer, 4 maintenance, 45 gunners,
           3 flight, 11 command, 2 medical), Staterooms=45, Env=basic env,
           basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=82133kl (1 jump-4+44 days), Cargo=0, Missile Magazine=500kl
           (50b-r), Fuel Scoops, Fuel Purifier (12hr), SubCraft=1*Pinnace,
           ObjSize=Large, EmLevel=Strong

Draft Imperial 10000ton Fleet Escort TL14

     This draft design was produced on 29 September 1990.  In order to 
fit the desired main armament of a meson gun bay, it is necessary to have a 
power plant roughly twice as large as the maneuver/life support 
requirement.  Endurance given below is for no combat use of power.  Combat 
power consumes 2 days of non-combat power per day.  Basically, this was 
designed backwards from the TL15 version, the main difference being the 
large increase in power plant size needed at TL14, and corresponding 
changes in fuel capacity.  To keep the fuel capacity at over 30 days at 
running power, it was necessary to trim the fuel purifier back to 18 hour 
capability.

  CraftID: Imperial Fleet Escort, 10000 tons, TL14, MCr8291
     Hull: 9000/22500, Disp=10000t, Config=1SL, Armor=52G,
           Loaded=175756t, Unloaded=169926t
    Power: 1267/2534, Fusion=171000MW, Duration=35/105 
     Loco: 990/1980, Maneuver=4, 450/900, Jump=4, Cruise=750kph, 
           Max=1000kph, Agility=2
     Comm: Radio=System*3, Laser=System*3, Maser=System*3
  Sensors: EMS Active(FarOrbit)*3, EMS Jammer (FarOrbit)*3,
           EMS Passive(Interstellar)*3, Neutrino Sensor (10kw)*3,
           High Pen Densitometer (250m)*3, ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Rout, PassObjPin=Rout,
           PassEnScan=Simp, PassEnPin=Rout
      Off: Hardpoints=100

               MesonGun=05x     Missile=x90     BeamLaser=xx9
           Batteries     1               4                  1
           Bearing       1               4                  1

      Def: DefDM+9, Meson Screen-6*2, Nuclear Damper-6*2

               SandCaster=x09
           Batteries        4
           Bearing          4

  Control: Computer Mod8fib*3, 4*LargeHoloDisplay, 25*HeadsUpHoloDisplay,
           670*HoloLink
    Accom: Crew=107 (12 bridge, 23 engineer, 5 maintenance, 51 gunners,
           3 flight, 11 command, 2 medical), Staterooms=54, Env=basic env,
           basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=73842kl (1 jump-4+35 days), Cargo=0, Missile Magazine=500kl
           (50b-r), Fuel Scoops, Fuel Purifier (18hr), SubCraft=1*Pinnace,
           ObjSize=Large, EmLevel=Strong

Draft Imperial 10000ton Fleet Escort TL13

     This draft design was produced on 30 September 1990.  Like the TL14 
version, this one was pretty much designed backwards from the TL15.  
However, I didn't think that a Meson Gun-3 was very attractive as a main 
armamenet, so I replaced it with two PA-9s.  Not great, but at least they 
take less energy.  The running power on this one is 2/3 of full power, so
each combat day/hr uses up 1.5 running days/hrs.  Due to the decrease in 
overall power requirement, I was able to keep the endurance up and still 
stick in a 12 hr fuel purifier.


  CraftID: Imperial Fleet Escort, 10000 tons, TL13, MCr7430
     Hull: 9000/22500, Disp=10000t, Config=1SL, Armor=52F,
           Loaded=209601t, Unloaded=204051t
    Power: 980/1960, Fusion=132300MW, Duration=30/90 
     Loco: 990/1980, Maneuver=4, 450/900, Jump=4, Cruise=750kph, 
           Max=1000kph, Agility=1
     Comm: Radio=System*3, Laser=System*3, Maser=System*3
  Sensors: EMS Active(FarOrbit)*3, EMS Jammer (FarOrbit)*3,
           EMS Passive(Interstellar)*3, Neutrino Sensor (100kw)*3,
           High Pen Densitometer (100m)*3, ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=100

               ParticleAcc=090     Missile=x90     BeamLaser=xx9
           Batteries        2               4                  1
           Bearing          2               4                  1

      Def: DefDM+7, Meson Screen-3*2, Nuclear Damper-3*2

               SandCaster=x09
           Batteries        3
           Bearing          3

  Control: Computer Mod7fib*3, 4*LargeHoloDisplay, 35*HeadsUpHoloDisplay,
           1100*HoloLink
    Accom: Crew=114 (12 bridge, 27 engineer, 7 maintenance, 51 gunners,
           3 flight, 12 command, 2 medical), Staterooms=57, Env=basic env,
           basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=69853kl (1 jump-4+30 days), Cargo=0, Missile Magazine=500kl
           (50b-r), Fuel Scoops, Fuel Purifier (12hr), SubCraft=1*Pinnace,
           ObjSize=Large, EmLevel=Strong

Vanguard class Orbiter TL7

     The six ships of the Vanguard class are the mainstays of the space 
program of the government of Crout (Glisten Subsector).  Designed for a 
vertical launch, the vehicle is winged and lands on a runway.  A Vanguard 
can lift up to 154tons of cargo into a stable planetary orbit.
     The solar cell module is provided for long-endurance missions, and 
consists of an array of folding screens.  It may not be deployed while the 
ship is under acceleration.  Power is provided from the rocket motors 
during maneuvers. Turnaround time from landing to launch is usually about 
13 days. Approximately 6.2 minutes of acceleration are required to achieve 
stable orbit.  Life support is limited to the crew and cargo compartments.
     <Designed using rules found in Challenge #45>

  CraftID: Vanguard class Orbiter, TL7, MCr22.5
     Hull: 36/90, Disp=40t, Config=1AF, Armor=40C,
           Loaded=612t, Unloaded=458t
    Power: 1/2, SolarCells=2MW, Endurance=Indefinite
     Loco: 2/4, High Performance Rocket, Thrust=1326tons, Endurance=20min
     Comm: Radio=Planetary
  Sensors: Radar=Regional(500), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1
      Def: DefDM+3
  Control: Computer Mod1*3, 186*CompLink
    Accom: Crew=3 (2 pilots, flight engineer), Seats=Roomy*4, 
           SmallStaterooms=2, Env=basic env, basic ls, extended ls
    Other: Fuel=264kl (cryogenic), Cargo=154kl, ObjSize=Avg,
           EmLevel=Faint

Modified IDP-9734 class Freighter TL9
     
     The IDP-9734 (Imperial Data Package) is a standard design going back 
to pre-imperial times.  It is a simple in-system freighter using fusion 
rockets for propulsion, and is very cost competitive with grav-driven 
vehicles of similar performance.  The version shown below has been modified 
by the addition of a 5MW beam laser for support of asteroid mining and 
prospecting.  Since the total output of the fission pile is 5MW, the laser 
can only be operated for limited periods, unless the crew is willing to 
rely on vacc suits for life support.
     <Designed using rules found in Challenge #45>

  CraftID: Modified IDP-9734 Freighter, TL9, Cr8,210,470
     Hull: 81/203, Disp=90t, Config=4USL, Armor=40D,
           Loaded=1571t, Unloaded=526t
    Power: 1/2, Fission=5MW, Endurance=10yrs
     Loco: 1/2, Fusion Rocket, Thrust=390tons, Duration=150/450,
           MaxAccel(Loaded)=0.25G, MaxAccel(Unloaded)=0.74G
     Comm: Radio=System
  Sensors: Radar=Planetary, ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1

                           Pen/         Max      Auto   Dngr
                           Attn   Dmg   Range    Tgts   Spc    Sig   ROF
          5MW Beam Laser   28/3    10  VDist(25)  2      -      H    40

      Def: DefDM+1
  Control: Computer Mod1*3, 70*CompLink
    Accom: Crew=1 (Pilot/Engineer), Staterooms=2, Env=basic env, basic ls,
           extended ls
    Other: Fuel=36kl, Cargo=1040kl, ObjSize=Avg, EmLevel=Faint

IDP-9851 class Patrol Boat TL9     

     The IDP-9851 (Imperial Data Package) is a standard design going back 
to pre-imperial times.  It is a deep space capable craft using a fusion 
rocket drive, advantageous when away from a planetary gravity well.  Two 
standard grav powered landers are carried for planetside operations.
     <Designed using rules found in Challenge #45>

  CraftID: IDP-9851 Patrol Boat, TL9, Cr97.4
     Hull: 180/450, Disp=200t, Config=4USL, Armor=40D,
           Loaded=3946t, Unloaded=3315t
    Power: 1/2, Fission=15MW, Endurance=10yrs
     Loco: 2/4, Fusion Rocket, Thrust=5850tons, Duration=120/480,
           MaxAccel=1.76G
     Comm: Radio=System*3, LaserComm=System
  Sensors: Radar=FarOrbit, ActObjScan=Rout, ActObjPin=Rout
      Off: Hardpoints=2

                Missile=x02
           Batteries      1
           Bearing        1

      Def: DefDM+5

               SandCaster=x03
           Batteries        1
           Bearing          1

  Control: Computer Mod3*3, 3*HeadsUpDisplay, 96*CompLink
    Accom: Crew=24 (1 bridge, 1 engineer, 1 gunner, 6 flight, 12 troops,
           3 command), Staterooms=24, Env=basic env, basic ls,
           extended ls
    Other: Fuel=432kl, Cargo=116kl, MissileMagazine=30kl(100b-r),
           SubCraft=2*20ton Lander, ObjSize=Avg, EmLevel=Faint

IDP-9851/L Lander TL9

     The IDP-9851/L lander is included as part of the IDP-9851 patrol boat 
design.  It includes a minimum size fusion plant and a conventional grav 
unit developing 380 tons of thrust.  While 121.8kl of cargo space is 
included in the design, carrying a full 121.8 tons of cargo results in a 
useful acceleration of 0.06G, making an orbital ascent very time consuming.  
Performance statisitics given below are for an unloaded vehicle.

  CraftID: IDP-9851/L Lander, TL9, Cr6,573,424
     Hull: 18/45, Disp=20, Config=1SL, Armor=40D, Unloaded=235.2t,
           Loaded=358.5t
    Power: 1/2, Fusion=40MW, Dur=30/90
     Loco: 1/2, StdGrav=380t thrust, Max=720kph, Cruise=540kph, NOE=130kph,
           MaxAccel=0.6G
     Comm: Radio=Planetary
  Sensors: AllWeatherRadar=Continental(5000), ActObjScan=Diff,
           ActObjPin=Diff
      Off: Hardpoints=1
      Def: -
  Control: Comp0*3, 1*HeadsUpDisplay, 80*CompLink
    Accom: Crew=2 (Pilot/Commander, Copilot), Passengers=10,
           Seats=Roomy*12, SmallStaterooms=2, Env=basic env, basic ls,
           ext ls
    Other: Fuel=21.6kl, Cargo=121.8kl,  ObjSize=Avg, EmLevel=Faint

-------- End of TML Messages --------

